Services
Gaming & Esports Law
From the studio's first publishing deal to the tournament's last prize payout. Game economies, player terms, IP and esports contracts for studios, teams and platforms.
Book a 15-min intro callA game is a software product, a media property, a consumer service and, increasingly, an economy. Each layer has its own rules: copyright in code, art and music; consumer and advertising law for in-game purchases and loot mechanics; data and age rules for the players; and, where virtual items become tradeable, the crypto-asset regime that Türkiye brought into force in 2024. Esports adds player contracts, team structures and federation rules on top.
We work with studios, publishers, esports organisations and platforms on all of these layers together. Our crypto-native background matters here: when a game economy touches tokens, NFTs or tradeable items, we already know where the regulatory lines fall and how to design around them.
Scope
What this service covers.
Studio Setup, Publishing and Distribution
Publisher, platform and distribution agreements, revenue shares, milestone and recoupment terms, and the IP position between studio and publisher.
In-Game Economies and Virtual Items
Purchase flows, loot mechanics, refunds and the line between a virtual item and a crypto asset under Turkish law, so the economy stays on the right side of it.
Player Terms, Age Rules and Data
Terms of service, EULA, community rules, age classification and the KVKK and GDPR layer for a player base that includes minors.
Esports Players, Teams and Tournaments
Player and coach contracts, transfers, team entity structures, tournament rules, prize money and sponsorship and streaming agreements.
Game IP and Content Protection
Registration and enforcement of game titles and characters, licensing of music and third-party assets, user-generated content rules and takedowns against clones.
More services